VEHICLE START AND SIMUNITION ENGAGEMENT STATION 1.
Upon arrival at the start line, K9 will be placed in rear of stationary vehicle. The handler will enter the driver’s seat. Time on the clock will start when the handler opens the front door to exit. Handler will exit vehicle and retrieve K9 via rear driver’s side door. K9 does not have to be attached to lead however handler must maintain control of K9, verbally or physically at all times. K9 team will then move to the next station within this obstacle.
Simunition Engagement Station 1:
Upon Arrival at barricade, handler and K9 will take cover behind barricade and engage (1) stationary target.
PENALTIES: +15 seconds for every missed shot. A hit consists of any hit on the paper target. +5 seconds for failure to follow instructions.
2. Fence and Window Jump
Upon arrival at simulated 4-foot fence, the K9 will jump over the top middle portion of the fence as the K9 handler goes around one side of the fence. K9 must go over fender without knocking it down. K9 team can reattempt the obstacle until complete. Once complete, the K9 must then jump through a window as handler goes around. Team can attempt the obstacle until complete.
PENALTIES: +5 seconds for failure to traverse.
K9 and handler enter through front of bus and exit at the rear.
PENALTIES: +5 seconds for failure to follow directions.
4. Scent Boxes
Upon arrival there will be 2 decoy search boxes. One of the boxes will contain a concealed decoy. K9 will be directed to physically search the outside of the two boxes. K9 will be required to give an audible or physical alert at the box containing the decoy. The alert must be obvious to the judge. Before leaving, the K9 handler must call out the number of the box the decoy is believe to be concealed in. This can be done without stopping and continuing on to the next obstacle. K9 team can reattempt the obstacle until completed.
PENALTIES: 5 seconds for every box not searched; 10 seconds for no physical alert by K9; +10 seconds for handler calling empty box.
Upon arrival at “A-Frame”, K9 and handler must traverse the obstacle by climbing over the front side and coming down on the opposite side. K9 team can reattempt obstacle until completed.
PENALTIES: +10 seconds for K9 failure to traverse; +10 seconds for failure of handler to traverse
6. Low Crawl/Pipe:
Upon arrival, there will be a large storm pipe located on the ground. Both the K9 and handler will enter the pipe from one side and crawl through the exit on the other side.
PENALTIES: +10 seconds for failure of handler to traverse; +10 seconds for failure of K9 to traverse
7. Simunition Target Engagement Station 2
Upon arrival, the K9 team will encounter 3 separate target engagement stations. Handler has a total of 4 rounds to engage 3 targets.
Station 1: K9 Handler will down K9 at barricade. K9 handler will then engage target down range with one hit and proceed to station 2.
Station 2: K9 handler will down K9 at barricade and proceed to a kneeling shooting position. The handler will then engage target down range with one hit and proceed to station 3.
Station 3: K9 team will enter a shooting lane with a target approximately 25 yards down range (maximum accurate shooting distance of Simunition gun.) K9 team will then advance toward target however handler can fire at any time once he enters the shooting lane and he feels that he can accurately hit the target. Once the handler has engaged the target, he may leave the station and proceed on to the next obstacle.
PENALTIES: +15 seconds for every missed shot. A hit consists of any hit on the paper target. +5 seconds for failure to follow directions. +10 seconds for crossing shoot line while shooting.
8. Low Crawl/Climb/Slide
Dog and handler low crawl through box with distraction; exit box and climb upstairs; walk across bridge and slide down tube.
Penalties: +5 seconds for each section failure of handler to traverse +10 seconds for each section failure of K9 to traverse.
Upon arrival, there will be an obstacle that the handler and K9 must traverse. This can be reattempted until successfully traversed.
PENALTIES: +5 seconds for failure of handler to traverse; +5 seconds for failure of K9 to traverse.
10. Water Window
Upon arrival at a simulated 3 foot wall/window, the handler and K9 will traverse over the top of the wall through the window. The K9 and handler will be exposed to water dripping down from the top of the window. The K9 team can reattempt the obstacle until completed.
PENALTIES: +10 seconds for failure of K9 to traverse; +10 seconds for failure of handler to traverse.
K9 and handler must run designated distance to finish line to stop clock.